Like many Clerics, most Paladins found the Convergence to be an intense crisis of faith. Although most deities did not bind them to a restrictive moral code, many Paladins moved even further away from one in the aftermath. Paladins faced something of a unique moral quandary: as agents of their gods, acting in a fashion that they were told was just and right (or, for evil individuals, fun and sexy and whatever other lies they were told), they may have committed many acts that, in and of themselves, seem subtly abhorrent. A life taken is still ended, regardless of whether that life worshipped the Holy Dragon Mother or Xakrugh, Lord of Unpleasantness.
Regardless of their particular devotion, Paladins still tend to be people given strongly to a particular ethical creed, be it justice, general goodness, freedom or conquering the weak. Many shifted their ethical beliefs somewhat when their god or goddess disappeared, but their powers still function, drawn from their own will and shaped by their faith.
Many Paladins have become Devotees; for them, being a Paladin was more about making a difference in the world, whether for good or ill, not about their god in specific. Serving the Power of their choice makes just as much sense as crusading in the name of their former patron. Faithless Paladins are perhaps the second most populous, having decided their religion was irrelevant to their individual aspirations. Most of these are itinerant knights, wandering the world and protecting and/or subjugating the people as they feel they should. Faithful Paladins are somewhat rare; only Paladins who served in the inner sanctum of temples and in distinctly non-military roles tend to still play-act as if their god or goddess was still listening in.
- Paladins may take any power from whatever source they like. Paladin players may be especially interested in the stuff in the Divine Power book that is purported by interweb people to “fix” paladins; I wasn’t aware that they were broken, but your mileage may obviously vary.
- Divine heroes may take any Channel Divinity feats they wish, regardless of what god they may or may not worship. The Faithful are obviously encouraged to match their choice to their patron, however.